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Week 25 Schedule - Experts League
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Game 145 | Kylertown | 6 | Box | Mare Serenitatis | 2 | Box | Benchwarmer | 5 | Box | Stateroom | 0 | Box | Mayan | 3 | | Fantasy on Roids | 5 | | Antarctica | 1 | | Atlanta | 1 | |
Africa | 2 | Box | Smart | 5 | Box | Yari's | 3 | Box | Kansas City | 4 | Box | NYC | 4 | | Fantasy | 6 | | Sumer | 6 | | St. Louis | 6 | |
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Game 146 | Kylertown | 9 | Box | Mare Serenitatis | 4 | Box | Benchwarmer | 5 | Box | Stateroom | 2 | Box | Mayan | 5 | | Fantasy on Roids | 10 | | Antarctica | 3 | | Atlanta | 4 | |
Africa | 7 | Box | Smart | 6 | Box* | Yari's | 4 | Box* | Kansas City | 5 | Box | NYC | 3 | | Fantasy | 5 | | Sumer | 3 | | St. Louis | 7 | |
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Game 147 | Kylertown | 7 | Box | Mare Serenitatis | 1 | Box | Benchwarmer | 4 | Box* | Stateroom | 4 | Box | Mayan | 6 | | Fantasy on Roids | 4 | | Antarctica | 5 | | Atlanta | 6 | |
Africa | 2 | Box* | Smart | 3 | Box | Yari's | 1 | Box | Kansas City | 4 | Box | NYC | 3 | | Fantasy | 7 | | Sumer | 2 | | St. Louis | 2 | |
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Game 148 | Mare Serenitatis | 5 | Box | Kylertown | 6 | Box | Stateroom | 2 | Box | Benchwarmer | 4 | Box* | Mayan | 6 | | Fantasy on Roids | 10 | | Antarctica | 10 | | Atlanta | 5 | |
Smart | 3 | Box | Africa | 3 | Box | Kansas City | 2 | Box | Yari's | 1 | Box | NYC | 7 | | Fantasy | 6 | | Sumer | 4 | | St. Louis | 5 | |
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Game 149 | Mare Serenitatis | 8 | Box | Kylertown | 5 | Box | Stateroom | 4 | Box | Benchwarmer | 2 | Box | Mayan | 4 | | Fantasy on Roids | 6 | | Antarctica | 5 | | Atlanta | 4 | |
Smart | 3 | Box | Africa | 3 | Box | Kansas City | 2 | Box | Yari's | 4 | Box | NYC | 2 | | Fantasy | 1 | | Sumer | 3 | | St. Louis | 3 | |
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Game 150 | Mare Serenitatis | 2 | Box | Kylertown | 6 | Box | Stateroom | 5 | Box | Benchwarmer | 6 | Box | Mayan | 4 | | Fantasy on Roids | 5 | | Antarctica | 2 | | Atlanta | 3 | |
Smart | 3 | Box* | Africa | 3 | Box | Kansas City | 13 | Box | Yari's | 3 | Box | NYC | 4 | | Fantasy | 2 | | Sumer | 0 | | St. Louis | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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