Game 145 | Will the Thrill | 3 | Box | Grand Rapids | 6 | Box | Hot | 1 | Box | Roto Baseball | 8 | Box | California | 5 | | Cooperstown | 3 | | Baseball | 4 | | Hoboken | 4 | |
House | 5 | Box | Huey Lewis | 5 | Box | Montreal | 10 | Box | Chicago | 4 | Box | Van Amburg | 2 | | Penny Arcade | 3 | | Aruba | 4 | | Cold | 5 | |
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Game 146 | Will the Thrill | 4 | Box | Grand Rapids | 4 | Box* | Hot | 6 | Box | Roto Baseball | 2 | Box | California | 1 | | Cooperstown | 3 | | Baseball | 4 | | Hoboken | 4 | |
House | 4 | Box | Huey Lewis | 6 | Box | Montreal | 2 | Box | Chicago | 5 | Box | Van Amburg | 7 | | Penny Arcade | 5 | | Aruba | 3 | | Cold | 6 | |
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Game 147 | Will the Thrill | 5 | Box | Grand Rapids | 1 | Box | Hot | 7 | Box | Roto Baseball | 7 | Box | California | 9 | | Cooperstown | 6 | | Baseball | 6 | | Hoboken | 2 | |
House | 2 | Box | Huey Lewis | 5 | Box | Montreal | 3 | Box | Chicago | 9 | Box | Van Amburg | 7 | | Penny Arcade | 9 | | Aruba | 4 | | Cold | 4 | |
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Game 148 | Grand Rapids | 7 | Box | Will the Thrill | 5 | Box | Roto Baseball | 8 | Box | Hot | 1 | Box | California | 6 | | Cooperstown | 7 | | Baseball | 12 | | Hoboken | 5 | |
Huey Lewis | 2 | Box | House | 5 | Box* | Chicago | 2 | Box | Montreal | 5 | Box | Van Amburg | 5 | | Penny Arcade | 4 | | Aruba | 5 | | Cold | 4 | |
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Game 149 | Grand Rapids | 5 | Box | Will the Thrill | 5 | Box | Roto Baseball | 2 | Box | Hot | 4 | Box | California | 4 | | Cooperstown | 3 | | Baseball | 4 | | Hoboken | 5 | |
Huey Lewis | 3 | Box | House | 5 | Box* | Chicago | 1 | Box | Montreal | 7 | Box | Van Amburg | 4 | | Penny Arcade | 4 | | Aruba | 5 | | Cold | 3 | |
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Game 150 | Grand Rapids | 4 | Box | Will the Thrill | 3 | Box | Roto Baseball | 5 | Box | Hot | 6 | Box | California | 3 | | Cooperstown | 11 | | Baseball | 3 | | Hoboken | 4 | |
Huey Lewis | 3 | Box | House | 6 | Box | Chicago | 6 | Box | Montreal | 4 | Box | Van Amburg | 5 | | Penny Arcade | 5 | | Aruba | 2 | | Cold | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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