Game 145 | Grand Rapids | 7 | Box | Cooperstown | 4 | Box | Roto Baseball | 3 | Box | Hoboken | 7 | Box | Will the Thrill | 5 | | California | 7 | | Hot | 6 | | Baseball | 3 | |
Huey Lewis | 4 | Box | Penny Arcade | 4 | Box | Chicago | 9 | Box | Cold | 0 | Box | House | 8 | | Van Amburg | 5 | | Montreal | 8 | | Aruba | 6 | |
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Game 146 | Grand Rapids | 4 | Box | Cooperstown | 6 | Box | Roto Baseball | 4 | Box | Hoboken | 9 | Box | Will the Thrill | 5 | | California | 3 | | Hot | 6 | | Baseball | 3 | |
Huey Lewis | 2 | Box | Penny Arcade | 2 | Box | Chicago | 4 | Box | Cold | 0 | Box | House | 5 | | Van Amburg | 4 | | Montreal | 3 | | Aruba | 3 | |
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Game 147 | Grand Rapids | 4 | Box | Cooperstown | 5 | Box | Roto Baseball | 1 | Box | Hoboken | 7 | Box | Will the Thrill | 1 | | California | 6 | | Hot | 5 | | Baseball | 8 | |
Huey Lewis | 1 | Box | Penny Arcade | 6 | Box | Chicago | 6 | Box | Cold | 7 | Box | House | 4 | | Van Amburg | 7 | | Montreal | 3 | | Aruba | 5 | |
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Game 148 | Cooperstown | 6 | Box | Grand Rapids | 5 | Box* | Hoboken | 5 | Box* | Roto Baseball | 3 | Box | Will the Thrill | 7 | | California | 4 | | Hot | 4 | | Baseball | 0 | |
Penny Arcade | 5 | Box | Huey Lewis | 4 | Box | Cold | 4 | Box | Chicago | 5 | Box | House | 4 | | Van Amburg | 5 | | Montreal | 3 | | Aruba | 4 | |
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Game 149 | Cooperstown | 5 | Box | Grand Rapids | 4 | Box | Hoboken | 9 | Box | Roto Baseball | 8 | Box | Will the Thrill | 4 | | California | 5 | | Hot | 5 | | Baseball | 1 | |
Penny Arcade | 4 | Box* | Huey Lewis | 3 | Box | Cold | 5 | Box* | Chicago | 16 | Box | House | 3 | | Van Amburg | 5 | | Montreal | 6 | | Aruba | 3 | |
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Game 150 | Cooperstown | 5 | Box | Grand Rapids | 3 | Box | Hoboken | 4 | Box | Roto Baseball | 5 | Box* | Will the Thrill | 3 | | California | 4 | | Hot | 6 | | Baseball | 4 | |
Penny Arcade | 6 | Box | Huey Lewis | 7 | Box | Cold | 3 | Box | Chicago | 4 | Box | House | 2 | | Van Amburg | 3 | | Montreal | 5 | | Aruba | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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