Game 7 | Grand Rapids | 4 | Box | Cooperstown | 1 | Box | Roto Baseball | 3 | Box | Swayze's | 4 | Box | Will the Thrill | 6 | | Brick | 5 | | Hot | 1 | | Baseball | 1 | |
Atlanta | 3 | Box | Penny Arcade | 4 | Box | Chicago | 2 | Box | Las Vegas | 5 | Box | Smelly | 5 | | Cincinnati | 2 | | Montreal | 4 | | Aruba | 6 | |
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Game 8 | Grand Rapids | 0 | Box | Cooperstown | 2 | Box | Roto Baseball | 6 | Box | Swayze's | 2 | Box* | Will the Thrill | 10 | | Brick | 5 | | Hot | 3 | | Baseball | 3 | |
Atlanta | 3 | Box | Penny Arcade | 9 | Box | Chicago | 3 | Box | Las Vegas | 2 | Box | Smelly | 1 | | Cincinnati | 1 | | Montreal | 5 | | Aruba | 4 | |
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Game 9 | Grand Rapids | 3 | Box | Cooperstown | 4 | Box | Roto Baseball | 6 | Box | Swayze's | 3 | Box | Will the Thrill | 9 | | Brick | 6 | | Hot | 3 | | Baseball | 4 | |
Atlanta | 6 | Box | Penny Arcade | 4 | Box* | Chicago | 5 | Box* | Las Vegas | 4 | Box | Smelly | 2 | | Cincinnati | 5 | | Montreal | 6 | | Aruba | 5 | |
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Game 10 | Cooperstown | 5 | Box | Will the Thrill | 2 | Box | Swayze's | 10 | Box | Hot | 8 | Box | Grand Rapids | 3 | | Brick | 6 | | Roto Baseball | 4 | | Baseball | 4 | |
Penny Arcade | 3 | Box | Smelly | 1 | Box | Las Vegas | 2 | Box* | Montreal | 8 | Box | Atlanta | 4 | | Cincinnati | 8 | | Chicago | 3 | | Aruba | 3 | |
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Game 11 | Cooperstown | 3 | Box | Will the Thrill | 0 | Box | Swayze's | 1 | Box | Hot | 1 | Box | Grand Rapids | 6 | | Brick | 1 | | Roto Baseball | 2 | | Baseball | 3 | |
Penny Arcade | 4 | Box | Smelly | 4 | Box | Las Vegas | 2 | Box | Montreal | 2 | Box | Atlanta | 10 | | Cincinnati | 3 | | Chicago | 0 | | Aruba | 1 | |
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Game 12 | Cooperstown | 6 | Box* | Will the Thrill | 5 | Box | Swayze's | 5 | Box | Hot | 7 | Box | Grand Rapids | 5 | | Brick | 7 | | Roto Baseball | 4 | | Baseball | 5 | |
Penny Arcade | 0 | Box | Smelly | 3 | Box | Las Vegas | 7 | Box* | Montreal | 4 | Box | Atlanta | 8 | | Cincinnati | 5 | | Chicago | 6 | | Aruba | 8 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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