Game 97 | Will the Thrill | 4 | Box | California | 5 | Box | Grand Rapids | 8 | Box | Cooperstown | 8 | Box | Aruba | 8 | | Chicago | 9 | | Cold | 6 | | House | 6 | |
Hot | 6 | Box | Baseball | 3 | Box | Roto Baseball | 4 | Box | Hoboken | 4 | Box* | Dave | 3 | | Huey Lewis | 0 | | Penny Arcade | 7 | | Montreal | 3 | |
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Game 98 | Will the Thrill | 4 | Box | California | 6 | Box | Grand Rapids | 5 | Box* | Cooperstown | 8 | Box | Aruba | 7 | | Chicago | 5 | | Cold | 6 | | House | 3 | |
Hot | 3 | Box | Baseball | 0 | Box | Roto Baseball | 4 | Box | Hoboken | 10 | Box | Dave | 9 | | Huey Lewis | 8 | | Penny Arcade | 10 | | Montreal | 4 | |
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Game 99 | Will the Thrill | 8 | Box | California | 5 | Box | Grand Rapids | 4 | Box* | Cooperstown | 6 | Box | Aruba | 3 | | Chicago | 3 | | Cold | 3 | | House | 5 | |
Hot | 5 | Box | Baseball | 1 | Box* | Roto Baseball | 2 | Box | Hoboken | 2 | Box | Dave | 3 | | Huey Lewis | 2 | | Penny Arcade | 4 | | Montreal | 5 | |
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Game 100 | Will the Thrill | 4 | Box | California | 2 | Box | Grand Rapids | 7 | Box | Cooperstown | 6 | Box | Baseball | 3 | | Hot | 3 | | Roto Baseball | 6 | | Hoboken | 9 | |
House | 4 | Box* | Dave | 5 | Box* | Huey Lewis | 2 | Box | Penny Arcade | 8 | Box | Aruba | 5 | | Montreal | 6 | | Chicago | 5 | | Cold | 4 | |
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Game 101 | Will the Thrill | 5 | Box* | California | 2 | Box* | Grand Rapids | 3 | Box | Cooperstown | 6 | Box | Baseball | 4 | | Hot | 3 | | Roto Baseball | 5 | | Hoboken | 3 | |
House | 4 | Box | Dave | 5 | Box | Huey Lewis | 4 | Box | Penny Arcade | 11 | Box | Aruba | 3 | | Montreal | 4 | | Chicago | 6 | | Cold | 4 | |
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Game 102 | Will the Thrill | 4 | Box* | California | 6 | Box | Grand Rapids | 5 | Box | Cooperstown | 4 | Box | Baseball | 5 | | Hot | 4 | | Roto Baseball | 3 | | Hoboken | 6 | |
House | 7 | Box | Dave | 4 | Box* | Huey Lewis | 4 | Box | Penny Arcade | 2 | Box | Aruba | 4 | | Montreal | 5 | | Chicago | 3 | | Cold | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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